blog

Tue 23 Aug 2011

Here is the talk I gave in Sydney last weekend about Infinite 8-Bit Platformer.

Fri 19 Aug 2011

masthead6.png

I'm in Sydney for PyConAU 2011 to give a talk about Infinite 8-Bit Platformer. Hopefully you've registered already because I'm very late in posting about this!

I'll post a link to the video after it goes up.

Tue 24 May 2011

After nearly two and a half years of development (longer if you include prototypes), I am releasing the alpha binaries of Infinite 8-bit Platformer for Windows and Mac. Linux users can of course continue to use the source, Luke.

Alpha screen

I guess there is not much else to say. This is a kinda big deal for me. I would really appreciate it if you share this around!

Let me know what you think!

Mon 11 Apr 2011

Americans! In just over a week I will be in the USA, visiting New York City, San Diego, and Los Angeles to give some workshops, take part in a panel and a gig. This is mostly for pd_LAunch, a family friendly grassroots festival of Pure Data hacking in LA, organised by Joe Deken and Theron Trowbridge. I am really looking forward to it.

A Pure Data patch

Here is my itinerary:

futuristic buildings

For Infinite 8-bit Platformer fans this unfortunately means that the beta-builds must go on hold for a few weeks. There is one more network bug that was uncovered recently that I need to fix before releasing the builds, so that probably won't happen until I return home in early May. That will teach me to make promises and deadlines when it comes to spare time software projects.

If you are a tech/maker/software/puredata/infiniteplatformer fan/geek/contractee and are located in these times and places and want to catch up for a beer in between festivities, feel free to contact me.

Fri 25 Feb 2011

Cool, I just broke my previous record for number of commits to the Infinite 8-bit Platformer codebase in one month! 40 commits and there are still 5 days left in February.

Infinite 8-bit Platformer commits graph for February 2011

The good news is that I think this baby is almost ready for beta-release candidate one. With just 6 items left in the TODO list, I'm getting very excited!

Infinite 8-bit Platformer screenshot for version 252 February 2011

(Perhaps the kind reader and Infinite 8-bit Platformer fan will overlook the previous three months of childbirth related decompression in which not a single commit was made. :] )

"It's done, when it's done." -- John Carmack